ARCHIVED POSTS


Super Summer Update

July 22nd, 2015 by Trigger01

A massive update to fill you in on the latest progress. Console, ingame options, teams, new effects and experimental mode!

2 Comments


Development Insight

April 20th, 2015 by Trigger01

On the importance of a comfortable development process and the time saved on automating repetitive tasks.

2 Comments


UI Improvements

February 28th, 2015 by Trigger01

The new update of the UI comes with command buttons and more displayed information, this is a quick update on what the focus has been the last month.

2 Comments


Deceptions

January 31st, 2015 by Trigger01

On the topic of Fog of War and about those little details that you tend to forget implementing seemingly simple features.

2 Comments


Menus on the menu

December 27th, 2014 by Trigger01

After much time spent over-thinking the menus and the design choices that come with them, a new format was finally decided.

3 Comments


Recent Alpha Progress

October 23rd, 2014 by Trigger01

A lot a work is being done behind the scenes, and here are some of the details.

2 Comments


Progress Update 11th Sep

September 11th, 2014 by Trigger01

Fine-tuning, smoothing, bringing the battle to horseback and seas, new movement-system and much more!

1 Comments


Finalizing multiplayer

August 22nd, 2014 by Trigger01

A new milestone has been reached in the development of Terra Militia as all problems found with the multiplayer mode have been resolved.

3 Comments


A change in scale

August 18th, 2014 by Trigger01

Compared to other complex optimizations it was time for a larger, necessary and more simple change.

2 Comments


Now and seven months ago

May 29th, 2014 by Trigger01

A comparison and reflection on how Terra Militia has changed and progressed since last year.

7 Comments


Alpha Gameplay Footage

May 12th, 2014 by Trigger01

Raw gameplay footage of a match versus a pretty basic bot in Terra Militia. Know that the game is in alpha and much is work in progress and subject to change.

2 Comments


Work work

April 18th, 2014 by Trigger01

A busy month with lots of progress on various exciting fronts has almost passed and it's about time I tell you about it. Global chat is one of the new features I'll focus on in this new post.

3 Comments


Custom Scripts

March 25th, 2014 by Trigger01

Custom Scripts are pieces of code attached to maps which will help players in creating rich interactive maps. It enables an infinite variety of "game modes" such as Tower Defense, RPGs, Hero maps and many more.

2 Comments


The User Interface

March 15th, 2014 by Trigger01

The User Interface of Terra Militia is one of the few components that does not go back to its classic rts roots. Instead, the UI in Terra Militia will be of modern and clean fashion.

1 Comments


Update on things

February 11th, 2014 by Trigger01

After spending another night working on the website I thought it was time to celebrate with a blog post. A small notification on the slight website update, a new team member and an upcoming video!

4 Comments


Making the main menu

February 3rd, 2014 by Trigger01

All the miserable failures and pain of making a sufficient main menu and why I decided to go through the process in the middle of development.

2 Comments


Terrors of perfectionism

January 14th, 2014 by Trigger01

Do you find yourself spending a lot of your time staring blankly at your screen thinking up ways to accomplish a task in a way that results in perfectly formatted, efficient and beautiful code? I know your pain.

9 Comments


Dedicated to classics

January 8th, 2014 by Trigger01

Doesn't Starcraft suit your strategic needs, do you perhaps miss the classic real-time strategy games such as Age of Empires, Empire Earth and Empires: Dawn of The Modern World? Well, you've come to the right place!

5 Comments


An Introduction

January 7th, 2014 by Trigger01

Terra Militia is a real-time strategy game that has been in the making silently for the past two years. It started off like a small try at the real-time strategy genre, but has more or less grown to become my full time project.

6 Comments